Como adicionar ao bot?

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					UI.Separator()

if type(storage.corpsePush) ~= "table" then
	storage.corpsePush = {4330}
end

gpPushEnabled = false
gpPushDelay = 2000

local c = {
	pickUp = {3277},
	corpses = {4330},
	CheckPOS = 1
}
macro(1800, "Shiba Spear", "", function(widget)
	widget:setOn(not widget:isOn())
	gpPushEnabled = widget:isOn()
	for x = -c.CheckPOS, c.CheckPOS do
	for y = -c.CheckPOS, c.CheckPOS do
		local tile = g_map.getTile({x = posx() + x, y = posy() + y, z = posz()})
		if tile then
			local things = tile:getThings()
			for _, item in pairs(things) do
				if table.find(c.pickUp, item:getId()) then
					local containers = getContainers()
					for _, container in pairs(containers) do
						g_game.move(item, container:getSlotPosition(container:getItemsCount()), item:getCount())
					end
				end
			end
		end
	end
	end
end)

macro(gpPushDelay, function ()
    if gpPushEnabled then
        push(0, -1, 0)
        push(0, 1, 0)
        push(-1, -1, 0)
        push(-1, 0, 0)
        push(-1, 1, 0)
        push(1, -1, 0)
        push(1, 0, 0)
        push(1, 1, 0)
    end
end)

function push(x, y, z)
	local position = player:getPosition()
	position.x = position.x + x
	position.y = position.y + y

	local tile = g_map.getTile(position)
	local thing = tile:getTopThing()
	for j, item in ipairs(tile:getItems()) do
		for _, deadMonster in pairs(storage.corpsePush) do
			if table.find(deadMonster, item:getId()) then
				delay(1000)
				g_game.move(item, player:getPosition(), item:getCount())
				delay(3000)
			end
		end
	end
end

UI.Label("Corpses to Move")
local lookForCorpses = UI.Container(function(widget, items)
	storage.corpsePush = items
end)
lookForCorpses:setHeight(35)
lookForCorpses:setItems(storage.corpsePush)

UI.Separator()